![]() I’m not expecting triple-A production values, but these could have been handled better. It also doesn’t help that the in-game cinematic sequences (not the 2D cutscenes, which display some noticeable screen-tearing) are so awkwardly put together and executed. The Narrator tries his best to roll with the punches and deliver them in a deadpan but sophisticated manner, but it all meshes together so horribly. It’s like the writers are throwing anything even somewhat relevant to the wall and see if it lands, which rarely happens. You’ll face jokes that mock the Marvel Cinematic Universe, microtransactions, heroic speeches and game design at a rapid clip, with no time to breathe and barely any set-up. While the story is fairly tongue-in-cheek and doesn’t mess around too much with fantasy tropes, the jokes range from grating to awful. As the disembodied Evil Hand, it’s your job to rescue her, while going about and laying waste to the forces of good. Taking up leadership of the evil armies is outside Thalya’s realm of expertise, and she’s swiftly captured. ![]() After laying waste to her brother and seizing his magical gauntlet, she returns to the Dungeon Lord and inadvertently causes their demise. As the Absolute Evil’s servant, Thalya boasts special abilities and can rally nearby units into a frenzy. The story sees Thalya, the Dark Elf, leading her forces against her stepbrother Tristan after murdering her father Tanos. It’s bigger, brighter and tries way too hard with the humor, but still an entertaining experience with enough new features. Over eight years since Dungeons 2 and a whopping 26 years since the original Dungeon Keeper, we have Dungeons 4. "While the story is fairly tongue-in-cheek and doesn’t mess around too much with fantasy tropes, the jokes range from grating to awful." It mixes dungeon management and building while allowing you to take your forces to the surface to wreak havoc. The dark humor was also an excellent touch and capably delivered by an unforgettable narrator.ĭungeon Keeper would inspire several titles throughout gaming’s history. There’s also Dungeons, Realmforge Studios’ franchise, which evolved from killing fully satisfied heroes (don’t ask, I don’t know) to a closer adaptation of Bullfrog’s formula. With evil minions at the ready, you built a dungeon and defended it against heroes, using traps and recruiting powerful forces to your side. Developed by Bullfrog Productions in 1997 for MS-DOS, it offered a unique real-time strategy experience where the player effectively controlled the villain of a fantasy epic. A refreshing title for someone tired of rescuing princesses, saving worlds, and all that love, happiness and political correctness junk.There have been so many influential games over the decades that it’s easy to forget a few, like Dungeon Keeper. ![]()
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